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USE OF SIMULATION FOR TEACHING BUSINESS / ORGANIZATIONAL COMMUNICATION AT A PUBLIC SECTOR UNIVERSITY OF PAKISTAN


Article Information

Title: USE OF SIMULATION FOR TEACHING BUSINESS / ORGANIZATIONAL COMMUNICATION AT A PUBLIC SECTOR UNIVERSITY OF PAKISTAN

Authors: Hina Manzoor, Fouzia Malik, Muhammad Mazhar Khan

Journal: JIBAS (The International Journal of Islamic Business, Administration and Social Sciences)

HEC Recognition History
Category From To
Y 2023-07-01 2024-09-30
Y 2021-07-01 2022-06-30

Publisher: Habibia Research Academy Project of Jamia Habibia International Karachi.

Country: Pakistan

Year: 2022

Volume: 2

Issue: 1

Language: English

Keywords: Business Communicationorganizational communicationsimulation-teaching method.

Categories

Abstract

Many teachers, who teach organizational communication at higher educational institutions, are not familiar with the specific needs of students and their fields such as Engineering, Medicine, Chartered Accountancy, and Human Resource Management etc. Various research studies have been conducted, but there is still a major gap to provide a more comprehensive and practical teaching approach. Some teachers use simulation games or role-play only a few times throughout the course that does not even help in providing a complete understanding of course to the students. Another problem is that most of the tasks used for simulation technique are not even relevant to fields of these students. Organizational communication course requires interactive and practical teaching approach that demands professional development of teachers. This study aims to offer a comprehensive design of simulation-based teaching method to prepare future professionals with effective teaching methods. The method of research is the observation and analysis of extended simulation-based teaching method applied in a classroom setting. This research adapted Lee-Kelley’s methodology of presenting the chronological account based on observation and analysis of extended simulation-based teaching method applied in a regular classroom setting of 63-64 undergraduate Civil Engineering students for about 48 hours in four months semester program. Findings reflect that students enjoy learning by role-play or simulation games when they experience the whole process of recruitment through job advertisements, hiring, rehiring, termination, report writing, and all other procedures in writing as well as in practice.


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