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How Gaming became a $180,000,000,000 Industry? | Evolution of Gaming Part 1: Esports Case Study


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Source channel: Think School

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VIDEO INTRODUCTION:
In the past 5 years, The esports industry has been accelerating at a pace that has never been seen before! In 2017 itself, According to SuperData, Gaming video has more audience than HBO, Netflix, ESPN and hulu combined! in this video let's try to understand the basics of eSports and how the industry is operating to give rise to the gaints in the industry.
and most importantly what the factors that you need to study to understand the eSports industry better. let's understand in this video!

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Study materials
Timeline of gaming
https://www.weforum.org/agenda/2020/11/gaming-games-consels-xbox-play-station-fun/

EY Report
https://drive.google.com/file/d/1OUMhtRKjKcezNqICbjKZNAQYgY_3awmS/view?usp=sharing



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Chapter.

0:00 Intro
2:06 Fundamentals of Gaming
2:45 Stakeholders
7:48 Changing business models
13:08 pointers of research


Thumbnail: nethulajangaiah@gmail.com

#esports #gaming #gamingvideos #gamingindustry #thethinkschool Credits: CNN-News 18, WION, NBC News, Money control pro, Business standard, TV18,Business Today, ABC news, CNBC, ET now ,Bloomberg originals, Financial Times, DW documentary, AL Jazeera English, BBC news, Firstpost. Fair use - This video is for educational purposes only. All materials used in this video, including images, audio, and video clips, are the property of their respective owners and are used here under the doctrine of fair use. This video is intended to provide commentary, criticism, research, and education on the subject matter. We believe this constitutes a fair use of any such copyrighted material as provided for in Section 107 of the US Copyright Law.