DefinePK hosts the largest index of Pakistani journals, research articles, news headlines, and videos. It also offers chapter-level book search.
Title: Educationally Game-Based Learning Encourages Learners to be Actively Engaged in their Own Learning
Authors: Ann Hilliard, Harriett F Kargbo
Journal: International Journal of Education and Practice
| Category | From | To |
|---|---|---|
| X | 2020-07-01 | 2021-06-30 |
Publisher: Asiatic Region
Country: Pakistan
Year: 2017
Volume: 5
Issue: 4
Language: English
DOI: 10.18488/journal.61.2017.54.45.60
Keywords: Game-based learningMotivatingEngaging learnersRelevancy to real-worldApplication
In our schools and universities today, learners have been exposed to a lot of technology applications. Therefore, the natural order of learning could be enhanced by the use of games. Using games through the application of technology provides the learner with lots of hands-on activities. Game-based learning activities are highly engaging and it helps the student learner to find ways of solving problems by various means. Using technology game-based learning devices give the learner also immediate feedback of a skill obtained or mastered. Educationally game-based learning is designed with the purpose of helping the learner to interact within an organizational experience by learning skills and knowledge to improve literacy. Educationally game-based learning is just another way to incorporate learning through the instructional process facilitated by teachers. Teachers must continue to seek ways to address how learners learn best. By using game related activities, the teacher has the opportunity to add value to a variety of instructional enhancers. With the effort of improving literacy across disciplines, teachers can use game-based devices to motivate and engage student learners more in their own learning. Students are motivated to learn and to be engaged in their work when the work has meaning, relevancy and is linked to real-world application.
Loading PDF...
Loading Statistics...