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Relationship of Playing Violent Video Games and Aggression among Youth of Mardan, KPK


Article Information

Title: Relationship of Playing Violent Video Games and Aggression among Youth of Mardan, KPK

Authors: Ms. Marwa, Ms. Sunila Raishad

Journal: International Journal of Psychological and Behavioural Research

HEC Recognition History
Category From To
Y 2024-10-01 2025-12-31
Y 2023-07-01 2024-09-30
Y 2022-07-01 2023-06-30

Publisher: Women University, Mardan

Country: Pakistan

Year: 2021

Volume: 1

Issue: 1

Language: English

DOI: 10.37605/ijpbr.v1i1.3

Categories

Abstract

This article aimed to study the relationship between playing violent video games and aggression among youth of Mardan. Participants (60 males and 60 females), age range from 15-29 years were approached through purposive sampling technique. Video Game Questionnaire by Anderson and Bushman (2000) was used to measure the use of violent video games. Aggression Questionnaire by Buss and Perry (1992) was used to measure the aggression. Data was collected computed through Statistical Package for Social Sciences (SPSS version 22). Pearson Product Moment Correlation was used to investigate the relationship between the variables under study. The results concluded no significant relationship of playing violent video games and aggression. Further gender differences were found using independent sample t-test. Results obtained concluded no significant gender differences on the variable aggression. With the help of this study Government could make rules and age based ratings to restrict violent content and help parents to supervise children's games' content.


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