DefinePK hosts the largest index of Pakistani journals, research articles, news headlines, and videos. It also offers chapter-level book search.
Title: Frame Analysis of Digital Games
Authors: Isma Waseem
Journal: Global Social Sciences Review (GSSR)
Publisher: Humanity Publications
Country: Pakistan
Year: 2024
Volume: 9
Issue: 3
Language: English
DOI: 10.31703/gssr.2024(ix-iii).10
<jats:p>Despite the ubiquitous use of digital games, there is lack of scholarship on the use of framing in the narrative of digital games. Like other media, the games inevitably frame the issues in their narrative. Digital games are multifaceted where gameplay dynamics and narrative elements coalesce and create an immersive experience for the player. Owing to this interactive nature, a holistic operational analytical model, combining Nygren et al. (2022) and Entman (2018) approach for frame analysis has been adapted. The study investigated the functions of framing at the level of words, phrases and sentences as well as analysed game mechanics, rules, aesthetics, story, and characterization for framing. The results revealed that through framing the narrative of the games gained a distinct perspective and exhibited explicit ideological standings. This paper highlights that digital games are a rich site of inquiry for rhetorical methods and communication processes inherent to this digital artifact.</jats:p>
Loading PDF...
Loading Statistics...