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Internet Gaming, Emotional Intelligence, Psychological Distress, and Academic Performance Among University Students


Article Information

Title: Internet Gaming, Emotional Intelligence, Psychological Distress, and Academic Performance Among University Students

Authors: Sadaf Zahra, Sadaf Ahsan, Shoaib Kiani, Kanwal Shahbaz, Syeda Naila Andleeb

Journal: Pakistan Journal of Psychological Research

HEC Recognition History
Category From To
Y 2024-10-01 2025-12-31
Y 2023-07-01 2024-09-30
X 2022-07-01 2023-06-30
Y 2021-07-01 2022-06-30
Y 2020-07-01 2021-06-30

Publisher: Quaid-i-Azam University, Islamabad

Country: Pakistan

Year: 2000

Volume: 35

Issue: 2

Language: English

DOI: https://doi.org/10.33824/PJPR.2020.35.2.14

Categories

Abstract

This research aimed at determining the relationship of internet gaming with emotional intelligence, psychological distress, and academic performance among university students; it also investigated whether playing timings could influence psychological distress and emotional intelligence. A sample comprising 315 university students (boys = 161, girls = 154) was collected. Internet Gaming Disorder Test (Pontes, Kiraly, Demetrovics, & Griffiths, 2014), Wong and Law Emotional Intelligence Scale (Wong & Law, 2002) and Depression Anxiety Stress Scale (Lovibond & Lovibond, 1995) were used. Academic performance was measured through grades obtained during last two semesters. Results revealed internet gaming had significant positive relationship with psychological distress, whereas it was linked to emotional intelligence and academic performance negatively. Students who played more after mid-night were psychologically more distressed than those who played during morning, evening, or early night time. Outcomes of this research will be beneficial in developing effective awareness programs for the individuals who are highly involved in internet gaming to understand its negative consequences.


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