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Title: Gamification in online collaborative learning for programming courses: A literature review
Authors: Shahdatunnaim Azmi, Noorminshah A. Iahad, Norasnita Ahmad
Journal: ARPN Journal of Engineering and Applied Sciences
Publisher: Khyber Medical College, Peshawar
Country: Pakistan
Year: 2015
Volume: 10
Issue: 23
Language: English
The popularity of computer science education triggered a dramatic rise in the number of tertiary institutions offering computer science courses. Nevertheless, many employers complain that graduates do not have the required skills. Lately, the higher education sector has faced a continuous decrease in the number of students choosing to study computer science courses, and some of the reasons for this rejection are related to the difficulties in mastering computer science skills. As core subjects in a computer science major, programming language subjects play an important role in successful tertiary computer science education. The embedding of gamification in programming courses has been identified as a potential technique that could maximize student participation and have a positive impact on learning. This research aims to provide an overview of how the embedding of gamification in online collaborative learning can enhance participation among novice programming students. The main findings from this review include the identification of the important participation elements for programming students in the online collaborative learning environment, a list of game elements embedded in online collaborative learning to facilitate participation among programming students, and suggestions regarding suitable gamification approaches for programming courses.
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