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Title: Serious games in psychotherapy: A comparative analysis of game design models
Authors: Norhana Yusof, Riaza Mohd Rias
Journal: ARPN Journal of Engineering and Applied Sciences
Publisher: Khyber Medical College, Peshawar
Country: Pakistan
Year: 2015
Volume: 10
Issue: 3
Language: English
The use of serious games in various areas is promising these days. In the early version of digital games, it is only used as entertainment tools. To date, digital or serious games are not only utilized in education but also in training, medical, and as military simulation. The popularity of serious games has grown extensively and is broadly accepted by various age groups ranging from children to adults. Given the wide popularity and benefits that can be obtained from using serious games, this has increased the interest of researchers and health professionals to use serious games in treatments as assistive tools. Hence, the purpose of this paper is to report on an ongoing study, which intends to propose a therapeutic game design model to be used in psychotherapy. Two comparative analyses on selected models are also presented in this paper as part of the process in proposing steps or phases that can be considered in therapeutic game design model. In addition, this paper also discusses the potential of utilizing serious games in psychotherapy.
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