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E-OTHELLO: The development of an electronic-hardware version of traditional Othello board game


Article Information

Title: E-OTHELLO: The development of an electronic-hardware version of traditional Othello board game

Authors: Izzat Arif Rozani, Amar Faiz Zainal Abidin, Mohd. Safirin Karis, Muhammad Naim Mohd. Nizam, Arman Hadi Azahar, Mohammad Haniff Harun, Zakiah Mohd. Yusoff, Khairul Kamaruddin Hassan, Badril Nor Shah

Journal: ARPN Journal of Engineering and Applied Sciences

HEC Recognition History
Category From To
Y 2023-07-01 2024-09-30
Y 2022-07-01 2023-06-30
Y 2021-07-01 2022-06-30
X 2020-07-01 2021-06-30

Publisher: Khyber Medical College, Peshawar

Country: Pakistan

Year: 2019

Volume: 14

Issue: 3

Language: English

Categories

Abstract

Othello is a traditional game that can be trace back to year 1830s where the objective of the game is to have own pieces occupied the board. The board game has been declining rapidly as gaming technology getting more advances. This is because video games are preferred by the Gen-Z because it is more interactive. There are many electronic-software versions of this board game but the game popularity is still declining as the electronic-software version is not interactive and just a conversion of the board game. The objective of the development of electronic-hardware based of this board game is to give a twist of the old board game in which the user can have the feeling of playing a hardware board game and yet experienced the interactive of an electronic version (such as playing on smart phone app). The proposed schematic and flowchart are explained concisely. The simulation and actual results are presented and the finding shows that the E-OTHELLO performs as expected.


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