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Title: A Gamified Approach to Reduce Obesity Through Physical Activity
Authors: Muhammad Waseem Jamali, Muhammad Saleem Vighio, Muti-ur-Rahman Bhutto, Jairam Das Bather
Journal: International Journal of Innovations in Science & Technology
Publisher: 50SEA JOURNALS (SMC-PRIVATE) LIMITED
Country: Pakistan
Year: 2025
Volume: 7
Issue: 6
Language: en
Keywords: ObesityGlobal healthQuasi-experimental studyGamified Mobile AppsAffordable SolutionsSTRAVA App
Obesity is a major global health problem, directly affecting both illness and death rates. Sedentary lifestyles have led to high obesity rates, especially in developing countries like Pakistan. This study explores how gamified mobile apps can encourage physical activity to help fight obesity. The STRAVA app was used in a gamified intervention to track physical activity, motivation, and weight loss among participants. A quasi-experimental study design was used to assess the effectiveness of gamification in promoting behavioral change. The results show that gamification can significantly boost motivation, participation, and long-term commitment to physical activity, leading to weight loss and better health. The study highlights the potential of gamified mobile apps as affordable and scalable solutions for reducing obesity.
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