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A Gamified Approach to Reduce Obesity Through Physical Activity


Article Information

Title: A Gamified Approach to Reduce Obesity Through Physical Activity

Authors: Muhammad Waseem Jamali, Muhammad Saleem Vighio, Muti-ur-Rahman Bhutto, Jairam Das Bather

Journal: International Journal of Innovations in Science & Technology

HEC Recognition History
Category From To
Y 2024-10-01 2025-12-31
Y 2023-07-01 2024-09-30
Y 2021-07-01 2022-06-30

Publisher: 50SEA JOURNALS (SMC-PRIVATE) LIMITED

Country: Pakistan

Year: 2025

Volume: 7

Issue: 6

Language: en

Keywords: ObesityGlobal healthQuasi-experimental studyGamified Mobile AppsAffordable SolutionsSTRAVA App

Categories

Abstract

Obesity is a major global health problem, directly affecting both illness and death rates. Sedentary lifestyles have led to high obesity rates, especially in developing countries like Pakistan. This study explores how gamified mobile apps can encourage physical activity to help fight obesity. The STRAVA app was used in a gamified intervention to track physical activity, motivation, and weight loss among participants. A quasi-experimental study design was used to assess the effectiveness of gamification in promoting behavioral change. The results show that gamification can significantly boost motivation, participation, and long-term commitment to physical activity, leading to weight loss and better health. The study highlights the potential of gamified mobile apps as affordable and scalable solutions for reducing obesity.


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