DefinePK

DefinePK hosts the largest index of Pakistani journals, research articles, news headlines, and videos. It also offers chapter-level book search.

The Impact of Gamification on Student Motivation and Learning in Punjab, Pakistan


Article Information

Title: The Impact of Gamification on Student Motivation and Learning in Punjab, Pakistan

Authors: Saiyida Masooma Jafari, Dr. Aabida Lateef*, Dr. Muhammad Imran Yousuf

Journal: Journal of Social Signs Review

HEC Recognition History
Category From To
Y 2024-10-01 2025-12-31

Publisher: Knowledge Key Research Institute

Country: Pakistan

Year: 2024

Volume: 2

Issue: 6

Language: en

Categories

Abstract

This study investigates the effects of gamification on student motivation and learning outcomes in secondary schools across Punjab, Pakistan. Using a quasi-experimental design with 320 students (160 experimental, 160 control) from 8 public schools, we implemented a 12-week gamification intervention incorporating points, badges, leaderboards, and team challenges. Quantitative results showed significant improvements in mathematics (mean gain +16.4 vs +6.4 control, p<0.001, d=1.24) and science scores (Physics +18.2%, p<0.001). Motivation measures revealed large effects on interest/enjoyment (d=1.12) and classroom engagement (question-asking 3.2/hr vs 1.4/hr control). Qualitative data highlighted implementation challenges including technological barriers and teacher training needs. The findings suggest gamification can effectively enhance learning in Punjab's educational context when adapted to local infrastructure and cultural norms, though sustainability requires addressing novelty effects and equity concerns.
Keywords: Gamification, Student Motivation, Learning Outcomes, STEM Education, Pakistan


Paper summary is not available for this article yet.

Loading PDF...

Loading Statistics...