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Gamified Learning: The Impact of E-Sports on Student Motivation and Academic Commitment


Article Information

Title: Gamified Learning: The Impact of E-Sports on Student Motivation and Academic Commitment

Authors: Sairh Jabeen , Tehzin Aslam , Kalsoom Afzal , Zainab BiBi , Satish Waris , Ayesha Najia

Journal: Advance Social Science Archive Journal

HEC Recognition History
Category From To
Y 2024-10-01 2025-12-31

Publisher: Scholarium Education & Research

Country: Pakistan

Year: 2025

Volume: 4

Issue: 02

Language: en

Categories

Abstract

The rapid evolution of e-sports revolutionized the landscape of competitive gaming, attracting a vast audience and participants worldwide. This study explores the motivations behind students' engagement in e-sports, focusing on the social, entertainment, technological, financial, cognitive, and psychological factors. The research aimed to assess the perceptions of students regarding various motivational factors driving their participation in e-sports, along with examining gender-based differences in their motivations. Utilizing a quantitative approach, the study analyzed data from 515 students, with results indicating that students perceived that entertainment and fun, social interaction significantly contribute to students' involvement in e-sports. According to the findings, these elements not only operate as important engagement boosters but also show that e-sports is becoming more and more popular as a potential profession and a venue for personal growth. With implications for educational institutions, e-sports organizations, and legislators seeking to create a more welcoming and encouraging atmosphere for players, this study adds significant knowledge on the motives of students in the digital gaming space. In order to fully utilize e-sports' potential as an instrument for improving abilities and professional growth, the research also emphasizes how crucial it is to include them within educational and developmental frameworks.
Keywords: E-Sports, Students, Motivation, Online Gaming, Digital Arena


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