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A low latency quaternion-based web transmission system for augmented reality applications


Article Information

Title: A low latency quaternion-based web transmission system for augmented reality applications

Authors: Umer Ijaz, Arslan Dawood Butt, Muhammad Husnain Khalid, Muhammad Fraz Anwar, Muhammad Malik

Journal: NUST Journal of Engineering Sciences

HEC Recognition History
Category From To
Y 2024-10-01 2025-12-31
Y 2023-07-01 2024-09-30
Y 2022-07-01 2023-06-30
Y 2021-07-01 2022-06-30
Y 2016-02-29 2019-12-19
Y 2015-03-12 2016-02-28

Publisher: National University of Sciences & Technology, Rawalpindi/Islamabad (NUST)

Country: Pakistan

Year: 2018

Volume: 11

Issue: 2

Language: en

DOI: 10.24949/njes.v11i2.405

Keywords: Animation Transmission TechnologyBody Sensor NetworkAugmented reality networkMotion AcquisitionQuaternion compression.

Categories

Abstract

This work deals with the development and testing of a low latency Animation Transmission Technology (ATT) for augmented reality applications. This web-based transmission system based on AutoBahn Pyhton web server and WebSocket LibrarY (WSLAY) integrated clients has been studied to reduce packet header size and to simultaneously allow a large number of Users to interact with each other. The transmission system in the proposed system architecture allows motion sensor’s acquisition software to easily send compressed 3D quaternion-based data from transmitter to the rendering softwares at receiver side to generate real time 3D animation on an avatar. Furthermore, effects of lossy compression of quaternion data and server limitation have also been considered. Initial simulation test results with the Python server alongside WSLAY integrated clients with virtual motion sensors have been presented in this work. It has been evaluated that the network delay (ND) has a huge improvement from more than 300 ms to less than 25 ms at 100 Hz sensor sampling rate once lossy compression of 3D quaternion data is implemented. Furthermore, the effect of motion sensor sampling frequency and broadcast server limitation on maximum number of simultaneous users/sensors is also described in this work.


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